{-# LANGUAGE Trustworthy #-}
{-# LANGUAGE BangPatterns
, CPP
, GHCForeignImportPrim
, NoImplicitPrelude
, MagicHash
, UnboxedTuples
, UnliftedFFITypes
#-}
{-# LANGUAGE CApiFFI #-}
{-# OPTIONS_GHC -Wno-orphans #-}
{-# OPTIONS_HADDOCK not-home #-}
{-# OPTIONS_GHC -Wno-incomplete-uni-patterns #-}
#include "ieee-flpt.h"
#include "MachDeps.h"
#if WORD_SIZE_IN_BITS == 32
# define WSHIFT 5
# define MMASK 31
#elif WORD_SIZE_IN_BITS == 64
# define WSHIFT 6
# define MMASK 63
#else
# error unsupported WORD_SIZE_IN_BITS
#endif
module GHC.Float
( module GHC.Float
, Float(..), Double(..), Float#, Double#
, double2Int, int2Double, float2Int, int2Float
, eqFloat, eqDouble
) where
import Data.Maybe
import GHC.Base
import GHC.Bits
import GHC.List
import GHC.Enum
import GHC.Show
import GHC.Num
import GHC.Real
import GHC.Word
import GHC.Arr
import GHC.Float.RealFracMethods
import GHC.Float.ConversionUtils
import GHC.Num.BigNat
infixr 8 **
class (Fractional a) => Floating a where
pi :: a
exp, log, sqrt :: a -> a
(**), logBase :: a -> a -> a
sin, cos, tan :: a -> a
asin, acos, atan :: a -> a
sinh, cosh, tanh :: a -> a
asinh, acosh, atanh :: a -> a
log1p :: a -> a
expm1 :: a -> a
log1pexp :: a -> a
log1mexp :: a -> a
{-# INLINE (**) #-}
{-# INLINE logBase #-}
{-# INLINE sqrt #-}
{-# INLINE tan #-}
{-# INLINE tanh #-}
a
x ** a
y = a -> a
forall a. Floating a => a -> a
exp (a -> a
forall a. Floating a => a -> a
log a
x a -> a -> a
forall a. Num a => a -> a -> a
* a
y)
logBase a
x a
y = a -> a
forall a. Floating a => a -> a
log a
y a -> a -> a
forall a. Fractional a => a -> a -> a
/ a -> a
forall a. Floating a => a -> a
log a
x
sqrt a
x = a
x a -> a -> a
forall a. Floating a => a -> a -> a
** a
0.5
tan a
x = a -> a
forall a. Floating a => a -> a
sin a
x a -> a -> a
forall a. Fractional a => a -> a -> a
/ a -> a
forall a. Floating a => a -> a
cos a
x
tanh a
x = a -> a
forall a. Floating a => a -> a
sinh a
x a -> a -> a
forall a. Fractional a => a -> a -> a
/ a -> a
forall a. Floating a => a -> a
cosh a
x
{-# INLINE log1p #-}
{-# INLINE expm1 #-}
{-# INLINE log1pexp #-}
{-# INLINE log1mexp #-}
log1p a
x = a -> a
forall a. Floating a => a -> a
log (a
1 a -> a -> a
forall a. Num a => a -> a -> a
+ a
x)
expm1 a
x = a -> a
forall a. Floating a => a -> a
exp a
x a -> a -> a
forall a. Num a => a -> a -> a
- a
1
log1pexp a
x = a -> a
forall a. Floating a => a -> a
log1p (a -> a
forall a. Floating a => a -> a
exp a
x)
log1mexp a
x = a -> a
forall a. Floating a => a -> a
log1p (a -> a
forall a. Num a => a -> a
negate (a -> a
forall a. Floating a => a -> a
exp a
x))
log1mexpOrd :: (Ord a, Floating a) => a -> a
{-# INLINE log1mexpOrd #-}
log1mexpOrd :: forall a. (Ord a, Floating a) => a -> a
log1mexpOrd a
a
| a
a a -> a -> Bool
forall a. Ord a => a -> a -> Bool
> -(a -> a
forall a. Floating a => a -> a
log a
2) = a -> a
forall a. Floating a => a -> a
log (a -> a
forall a. Num a => a -> a
negate (a -> a
forall a. Floating a => a -> a
expm1 a
a))
| Bool
otherwise = a -> a
forall a. Floating a => a -> a
log1p (a -> a
forall a. Num a => a -> a
negate (a -> a
forall a. Floating a => a -> a
exp a
a))
class (RealFrac a, Floating a) => RealFloat a where
floatRadix :: a -> Integer
floatDigits :: a -> Int
floatRange :: a -> (Int,Int)
decodeFloat :: a -> (Integer,Int)
encodeFloat :: Integer -> Int -> a
exponent :: a -> Int
significand :: a -> a
scaleFloat :: Int -> a -> a
isNaN :: a -> Bool
isInfinite :: a -> Bool
isDenormalized :: a -> Bool
isNegativeZero :: a -> Bool
isIEEE :: a -> Bool
atan2 :: a -> a -> a
exponent a
x = if Integer
m Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 then Int
0 else Int
n Int -> Int -> Int
forall a. Num a => a -> a -> a
+ a -> Int
forall a. RealFloat a => a -> Int
floatDigits a
x
where (Integer
m,Int
n) = a -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat a
x
significand a
x = Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
m (Int -> Int
forall a. Num a => a -> a
negate (a -> Int
forall a. RealFloat a => a -> Int
floatDigits a
x))
where (Integer
m,Int
_) = a -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat a
x
scaleFloat Int
0 a
x = a
x
scaleFloat Int
k a
x
| Bool
isFix = a
x
| Bool
otherwise = Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
m (Int
n Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int -> Int -> Int
clamp Int
b Int
k)
where (Integer
m,Int
n) = a -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat a
x
(Int
l,Int
h) = a -> (Int, Int)
forall a. RealFloat a => a -> (Int, Int)
floatRange a
x
d :: Int
d = a -> Int
forall a. RealFloat a => a -> Int
floatDigits a
x
b :: Int
b = Int
h Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
l Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
4Int -> Int -> Int
forall a. Num a => a -> a -> a
*Int
d
isFix :: Bool
isFix = a
x a -> a -> Bool
forall a. Eq a => a -> a -> Bool
== a
0 Bool -> Bool -> Bool
|| a -> Bool
forall a. RealFloat a => a -> Bool
isNaN a
x Bool -> Bool -> Bool
|| a -> Bool
forall a. RealFloat a => a -> Bool
isInfinite a
x
atan2 a
y a
x
| a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
> a
0 = a -> a
forall a. Floating a => a -> a
atan (a
ya -> a -> a
forall a. Fractional a => a -> a -> a
/a
x)
| a
x a -> a -> Bool
forall a. Eq a => a -> a -> Bool
== a
0 Bool -> Bool -> Bool
&& a
y a -> a -> Bool
forall a. Ord a => a -> a -> Bool
> a
0 = a
forall a. Floating a => a
pia -> a -> a
forall a. Fractional a => a -> a -> a
/a
2
| a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
0 Bool -> Bool -> Bool
&& a
y a -> a -> Bool
forall a. Ord a => a -> a -> Bool
> a
0 = a
forall a. Floating a => a
pi a -> a -> a
forall a. Num a => a -> a -> a
+ a -> a
forall a. Floating a => a -> a
atan (a
ya -> a -> a
forall a. Fractional a => a -> a -> a
/a
x)
|(a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
<= a
0 Bool -> Bool -> Bool
&& a
y a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
0) Bool -> Bool -> Bool
||
(a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
0 Bool -> Bool -> Bool
&& a -> Bool
forall a. RealFloat a => a -> Bool
isNegativeZero a
y) Bool -> Bool -> Bool
||
(a -> Bool
forall a. RealFloat a => a -> Bool
isNegativeZero a
x Bool -> Bool -> Bool
&& a -> Bool
forall a. RealFloat a => a -> Bool
isNegativeZero a
y)
= -a -> a -> a
forall a. RealFloat a => a -> a -> a
atan2 (-a
y) a
x
| a
y a -> a -> Bool
forall a. Eq a => a -> a -> Bool
== a
0 Bool -> Bool -> Bool
&& (a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
0 Bool -> Bool -> Bool
|| a -> Bool
forall a. RealFloat a => a -> Bool
isNegativeZero a
x)
= a
forall a. Floating a => a
pi
| a
xa -> a -> Bool
forall a. Eq a => a -> a -> Bool
==a
0 Bool -> Bool -> Bool
&& a
ya -> a -> Bool
forall a. Eq a => a -> a -> Bool
==a
0 = a
y
| Bool
otherwise = a
x a -> a -> a
forall a. Num a => a -> a -> a
+ a
y
instance Num Float where
+ :: Float -> Float -> Float
(+) Float
x Float
y = Float -> Float -> Float
plusFloat Float
x Float
y
(-) Float
x Float
y = Float -> Float -> Float
minusFloat Float
x Float
y
negate :: Float -> Float
negate Float
x = Float -> Float
negateFloat Float
x
* :: Float -> Float -> Float
(*) Float
x Float
y = Float -> Float -> Float
timesFloat Float
x Float
y
abs :: Float -> Float
abs Float
x = Float -> Float
fabsFloat Float
x
signum :: Float -> Float
signum Float
x | Float
x Float -> Float -> Bool
forall a. Ord a => a -> a -> Bool
> Float
0 = Float
1
| Float
x Float -> Float -> Bool
forall a. Ord a => a -> a -> Bool
< Float
0 = Float -> Float
negateFloat Float
1
| Bool
otherwise = Float
x
{-# INLINE fromInteger #-}
fromInteger :: Integer -> Float
fromInteger Integer
i = Float# -> Float
F# (Integer -> Float#
integerToFloat# Integer
i)
integerToFloat# :: Integer -> Float#
{-# NOINLINE integerToFloat# #-}
integerToFloat# :: Integer -> Float#
integerToFloat# (IS Int#
i) = Int# -> Float#
int2Float# Int#
i
integerToFloat# i :: Integer
i@(IP ByteArray#
_) = case Integer -> Float
forall a. RealFloat a => Integer -> a
integerToBinaryFloat' Integer
i of
F# Float#
x -> Float#
x
integerToFloat# (IN ByteArray#
bn) = case Integer -> Float
forall a. RealFloat a => Integer -> a
integerToBinaryFloat' (ByteArray# -> Integer
IP ByteArray#
bn) of
F# Float#
x -> Float# -> Float#
negateFloat# Float#
x
naturalToFloat# :: Natural -> Float#
{-# NOINLINE naturalToFloat# #-}
naturalToFloat# :: Natural -> Float#
naturalToFloat# (NS Word#
w) = Word# -> Float#
word2Float# Word#
w
naturalToFloat# (NB ByteArray#
b) = case Integer -> Float
forall a. RealFloat a => Integer -> a
integerToBinaryFloat' (ByteArray# -> Integer
IP ByteArray#
b) of
F# Float#
x -> Float#
x
instance Real Float where
toRational :: Float -> Rational
toRational (F# Float#
x#) =
case Float# -> (# Int#, Int# #)
decodeFloat_Int# Float#
x# of
(# Int#
m#, Int#
e# #)
| Int# -> Bool
isTrue# (Int#
e# Int# -> Int# -> Int#
>=# Int#
0#) ->
(Int# -> Integer
IS Int#
m# Integer -> Word# -> Integer
`integerShiftL#` Int# -> Word#
int2Word# Int#
e#) Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer
1
| Int# -> Bool
isTrue# ((Int# -> Word#
int2Word# Int#
m# Word# -> Word# -> Word#
`and#` Word#
1##) Word# -> Word# -> Int#
`eqWord#` Word#
0##) ->
case Int# -> Int# -> (# Integer, Int# #)
elimZerosInt# Int#
m# (Int# -> Int#
negateInt# Int#
e#) of
(# Integer
n, Int#
d# #) -> Integer
n Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer -> Word# -> Integer
integerShiftL# Integer
1 (Int# -> Word#
int2Word# Int#
d#)
| Bool
otherwise ->
Int# -> Integer
IS Int#
m# Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer -> Word# -> Integer
integerShiftL# Integer
1 (Int# -> Word#
int2Word# (Int# -> Int#
negateInt# Int#
e#))
instance Fractional Float where
/ :: Float -> Float -> Float
(/) Float
x Float
y = Float -> Float -> Float
divideFloat Float
x Float
y
{-# INLINE fromRational #-}
fromRational :: Rational -> Float
fromRational (Integer
n:%Integer
d) = Integer -> Integer -> Float
rationalToFloat Integer
n Integer
d
recip :: Float -> Float
recip Float
x = Float
1.0 Float -> Float -> Float
forall a. Fractional a => a -> a -> a
/ Float
x
rationalToFloat :: Integer -> Integer -> Float
{-# NOINLINE [1] rationalToFloat #-}
rationalToFloat :: Integer -> Integer -> Float
rationalToFloat Integer
n Integer
0
| Integer
n Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 = Float
0Float -> Float -> Float
forall a. Fractional a => a -> a -> a
/Float
0
| Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
0 = (-Float
1)Float -> Float -> Float
forall a. Fractional a => a -> a -> a
/Float
0
| Bool
otherwise = Float
1Float -> Float -> Float
forall a. Fractional a => a -> a -> a
/Float
0
rationalToFloat Integer
n Integer
d
| Integer
n Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 = Integer -> Int -> Float
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
0 Int
0
| Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
0 = -(Int -> Int -> Integer -> Integer -> Float
forall a. RealFloat a => Int -> Int -> Integer -> Integer -> a
fromRat'' Int
minEx Int
mantDigs (-Integer
n) Integer
d)
| Bool
otherwise = Int -> Int -> Integer -> Integer -> Float
forall a. RealFloat a => Int -> Int -> Integer -> Integer -> a
fromRat'' Int
minEx Int
mantDigs Integer
n Integer
d
where
minEx :: Int
minEx = FLT_MIN_EXP
mantDigs :: Int
mantDigs = FLT_MANT_DIG
instance RealFrac Float where
properFraction :: forall b. Integral b => Float -> (b, Float)
properFraction = Float -> (b, Float)
forall b. Integral b => Float -> (b, Float)
properFractionFloat
truncate :: forall b. Integral b => Float -> b
truncate = Float -> b
forall b. Integral b => Float -> b
truncateFloat
round :: forall b. Integral b => Float -> b
round = Float -> b
forall b. Integral b => Float -> b
roundFloat
floor :: forall b. Integral b => Float -> b
floor = Float -> b
forall b. Integral b => Float -> b
floorFloat
ceiling :: forall b. Integral b => Float -> b
ceiling = Float -> b
forall b. Integral b => Float -> b
ceilingFloat
{-# RULES
"properFraction/Float->Integer" properFractionFloat = properFractionFloatInteger
"truncate/Float->Integer" truncateFloat = truncateFloatInteger
"floor/Float->Integer" floorFloat = floorFloatInteger
"ceiling/Float->Integer" ceilingFloat = ceilingFloatInteger
"round/Float->Integer" roundFloat = roundFloatInteger
"properFraction/Float->Int" properFractionFloat = properFractionFloatInt
"truncate/Float->Int" truncateFloat = float2Int
"floor/Float->Int" floorFloat = floorFloatInt
"ceiling/Float->Int" ceilingFloat = ceilingFloatInt
"round/Float->Int" roundFloat = roundFloatInt
#-}
floorFloat :: Integral b => Float -> b
{-# INLINE [1] floorFloat #-}
floorFloat :: forall b. Integral b => Float -> b
floorFloat Float
x = case Float -> (b, Float)
forall b. Integral b => Float -> (b, Float)
properFractionFloat Float
x of
(b
n,Float
r) -> if Float
r Float -> Float -> Bool
forall a. Ord a => a -> a -> Bool
< Float
0.0 then b
n b -> b -> b
forall a. Num a => a -> a -> a
- b
1 else b
n
ceilingFloat :: Integral b => Float -> b
{-# INLINE [1] ceilingFloat #-}
ceilingFloat :: forall b. Integral b => Float -> b
ceilingFloat Float
x = case Float -> (b, Float)
forall a b. (RealFrac a, Integral b) => a -> (b, a)
properFraction Float
x of
(b
n,Float
r) -> if Float
r Float -> Float -> Bool
forall a. Ord a => a -> a -> Bool
> Float
0.0 then b
n b -> b -> b
forall a. Num a => a -> a -> a
+ b
1 else b
n
truncateFloat :: Integral b => Float -> b
{-# INLINE [1] truncateFloat #-}
truncateFloat :: forall b. Integral b => Float -> b
truncateFloat Float
x = case Float -> (b, Float)
forall b. Integral b => Float -> (b, Float)
properFractionFloat Float
x of
(b
n,Float
_) -> b
n
roundFloat :: Integral b => Float -> b
{-# NOINLINE [1] roundFloat #-}
roundFloat :: forall b. Integral b => Float -> b
roundFloat Float
x = case Float -> (b, Float)
forall b. Integral b => Float -> (b, Float)
properFractionFloat Float
x of
(b
n,Float
r) -> let
m :: b
m = if Float
r Float -> Float -> Bool
forall a. Ord a => a -> a -> Bool
< Float
0.0 then b
n b -> b -> b
forall a. Num a => a -> a -> a
- b
1 else b
n b -> b -> b
forall a. Num a => a -> a -> a
+ b
1
half_down :: Float
half_down = Float -> Float
forall a. Num a => a -> a
abs Float
r Float -> Float -> Float
forall a. Num a => a -> a -> a
- Float
0.5
in
case (Float -> Float -> Ordering
forall a. Ord a => a -> a -> Ordering
compare Float
half_down Float
0.0) of
Ordering
LT -> b
n
Ordering
EQ -> if b -> Bool
forall a. Integral a => a -> Bool
even b
n then b
n else b
m
Ordering
GT -> b
m
properFractionFloat :: Integral b => Float -> (b,Float)
{-# NOINLINE [1] properFractionFloat #-}
#if FLT_RADIX != 2
#error FLT_RADIX must be 2
#endif
properFractionFloat :: forall b. Integral b => Float -> (b, Float)
properFractionFloat (F# Float#
x#)
= case Float# -> (# Int#, Int# #)
decodeFloat_Int# Float#
x# of
(# Int#
m#, Int#
n# #) ->
let m :: Int
m = Int# -> Int
I# Int#
m#
n :: Int
n = Int# -> Int
I# Int#
n#
in
if Int
n Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0
then (Int -> b
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
m b -> b -> b
forall a. Num a => a -> a -> a
* (b
2 b -> Int -> b
forall a b. (Num a, Integral b) => a -> b -> a
^ Int
n), Float
0.0)
else let i :: Int
i = if Int
m Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0 then Int
m Int -> Int -> Int
forall a. Bits a => a -> Int -> a
`shiftR` Int -> Int
forall a. Num a => a -> a
negate Int
n
else Int -> Int
forall a. Num a => a -> a
negate (Int -> Int
forall a. Num a => a -> a
negate Int
m Int -> Int -> Int
forall a. Bits a => a -> Int -> a
`shiftR` Int -> Int
forall a. Num a => a -> a
negate Int
n)
f :: Int
f = Int
m Int -> Int -> Int
forall a. Num a => a -> a -> a
- (Int
i Int -> Int -> Int
forall a. Bits a => a -> Int -> a
`shiftL` Int -> Int
forall a. Num a => a -> a
negate Int
n)
in (Int -> b
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
i, Integer -> Int -> Float
forall a. RealFloat a => Integer -> Int -> a
encodeFloat (Int -> Integer
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
f) Int
n)
instance Floating Float where
pi :: Float
pi = Float
3.141592653589793238
exp :: Float -> Float
exp Float
x = Float -> Float
expFloat Float
x
log :: Float -> Float
log Float
x = Float -> Float
logFloat Float
x
sqrt :: Float -> Float
sqrt Float
x = Float -> Float
sqrtFloat Float
x
sin :: Float -> Float
sin Float
x = Float -> Float
sinFloat Float
x
cos :: Float -> Float
cos Float
x = Float -> Float
cosFloat Float
x
tan :: Float -> Float
tan Float
x = Float -> Float
tanFloat Float
x
asin :: Float -> Float
asin Float
x = Float -> Float
asinFloat Float
x
acos :: Float -> Float
acos Float
x = Float -> Float
acosFloat Float
x
atan :: Float -> Float
atan Float
x = Float -> Float
atanFloat Float
x
sinh :: Float -> Float
sinh Float
x = Float -> Float
sinhFloat Float
x
cosh :: Float -> Float
cosh Float
x = Float -> Float
coshFloat Float
x
tanh :: Float -> Float
tanh Float
x = Float -> Float
tanhFloat Float
x
** :: Float -> Float -> Float
(**) Float
x Float
y = Float -> Float -> Float
powerFloat Float
x Float
y
logBase :: Float -> Float -> Float
logBase Float
x Float
y = Float -> Float
forall a. Floating a => a -> a
log Float
y Float -> Float -> Float
forall a. Fractional a => a -> a -> a
/ Float -> Float
forall a. Floating a => a -> a
log Float
x
asinh :: Float -> Float
asinh Float
x = Float -> Float
asinhFloat Float
x
acosh :: Float -> Float
acosh Float
x = Float -> Float
acoshFloat Float
x
atanh :: Float -> Float
atanh Float
x = Float -> Float
atanhFloat Float
x
log1p :: Float -> Float
log1p = Float -> Float
log1pFloat
expm1 :: Float -> Float
expm1 = Float -> Float
expm1Float
log1mexp :: Float -> Float
log1mexp Float
x = Float -> Float
forall a. (Ord a, Floating a) => a -> a
log1mexpOrd Float
x
{-# INLINE log1mexp #-}
log1pexp :: Float -> Float
log1pexp Float
a
| Float
a Float -> Float -> Bool
forall a. Ord a => a -> a -> Bool
<= Float
18 = Float -> Float
log1pFloat (Float -> Float
forall a. Floating a => a -> a
exp Float
a)
| Float
a Float -> Float -> Bool
forall a. Ord a => a -> a -> Bool
<= Float
100 = Float
a Float -> Float -> Float
forall a. Num a => a -> a -> a
+ Float -> Float
forall a. Floating a => a -> a
exp (Float -> Float
forall a. Num a => a -> a
negate Float
a)
| Bool
otherwise = Float
a
{-# INLINE log1pexp #-}
instance RealFloat Float where
floatRadix :: Float -> Integer
floatRadix Float
_ = FLT_RADIX
floatDigits :: Float -> Int
floatDigits Float
_ = FLT_MANT_DIG
floatRange :: Float -> (Int, Int)
floatRange Float
_ = (FLT_MIN_EXP, FLT_MAX_EXP)
decodeFloat :: Float -> (Integer, Int)
decodeFloat (F# Float#
f#) = case Float# -> (# Int#, Int# #)
decodeFloat_Int# Float#
f# of
(# Int#
i, Int#
e #) -> (Int# -> Integer
IS Int#
i, Int# -> Int
I# Int#
e)
encodeFloat :: Integer -> Int -> Float
encodeFloat Integer
i (I# Int#
e) = Float# -> Float
F# (Integer -> Int# -> Float#
integerEncodeFloat# Integer
i Int#
e)
exponent :: Float -> Int
exponent Float
x = case Float -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat Float
x of
(Integer
m,Int
n) -> if Integer
m Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 then Int
0 else Int
n Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Float -> Int
forall a. RealFloat a => a -> Int
floatDigits Float
x
significand :: Float -> Float
significand Float
x = case Float -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat Float
x of
(Integer
m,Int
_) -> Integer -> Int -> Float
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
m (Int -> Int
forall a. Num a => a -> a
negate (Float -> Int
forall a. RealFloat a => a -> Int
floatDigits Float
x))
scaleFloat :: Int -> Float -> Float
scaleFloat Int
0 Float
x = Float
x
scaleFloat Int
k Float
x
| Bool
isFix = Float
x
| Bool
otherwise = case Float -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat Float
x of
(Integer
m,Int
n) -> Integer -> Int -> Float
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
m (Int
n Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int -> Int -> Int
clamp Int
bf Int
k)
where bf :: Int
bf = FLT_MAX_EXP - (FLT_MIN_EXP) + 4*FLT_MANT_DIG
isFix :: Bool
isFix = Float
x Float -> Float -> Bool
forall a. Eq a => a -> a -> Bool
== Float
0 Bool -> Bool -> Bool
|| Float -> Int
isFloatFinite Float
x Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
0
isNaN :: Float -> Bool
isNaN Float
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Float -> Int
isFloatNaN Float
x
isInfinite :: Float -> Bool
isInfinite Float
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Float -> Int
isFloatInfinite Float
x
isDenormalized :: Float -> Bool
isDenormalized Float
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Float -> Int
isFloatDenormalized Float
x
isNegativeZero :: Float -> Bool
isNegativeZero Float
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Float -> Int
isFloatNegativeZero Float
x
isIEEE :: Float -> Bool
isIEEE Float
_ = Bool
True
instance Show Float where
showsPrec :: Int -> Float -> ShowS
showsPrec Int
x = (Float -> ShowS) -> Int -> Float -> ShowS
forall a. RealFloat a => (a -> ShowS) -> Int -> a -> ShowS
showSignedFloat Float -> ShowS
forall a. RealFloat a => a -> ShowS
showFloat Int
x
showList :: [Float] -> ShowS
showList = (Float -> ShowS) -> [Float] -> ShowS
forall a. (a -> ShowS) -> [a] -> ShowS
showList__ (Int -> Float -> ShowS
forall a. Show a => Int -> a -> ShowS
showsPrec Int
0)
instance Num Double where
+ :: Double -> Double -> Double
(+) Double
x Double
y = Double -> Double -> Double
plusDouble Double
x Double
y
(-) Double
x Double
y = Double -> Double -> Double
minusDouble Double
x Double
y
negate :: Double -> Double
negate Double
x = Double -> Double
negateDouble Double
x
* :: Double -> Double -> Double
(*) Double
x Double
y = Double -> Double -> Double
timesDouble Double
x Double
y
abs :: Double -> Double
abs Double
x = Double -> Double
fabsDouble Double
x
signum :: Double -> Double
signum Double
x | Double
x Double -> Double -> Bool
forall a. Ord a => a -> a -> Bool
> Double
0 = Double
1
| Double
x Double -> Double -> Bool
forall a. Ord a => a -> a -> Bool
< Double
0 = Double -> Double
negateDouble Double
1
| Bool
otherwise = Double
x
{-# INLINE fromInteger #-}
fromInteger :: Integer -> Double
fromInteger Integer
i = Double# -> Double
D# (Integer -> Double#
integerToDouble# Integer
i)
integerToDouble# :: Integer -> Double#
{-# NOINLINE integerToDouble# #-}
integerToDouble# :: Integer -> Double#
integerToDouble# (IS Int#
i) = Int# -> Double#
int2Double# Int#
i
integerToDouble# i :: Integer
i@(IP ByteArray#
_) = case Integer -> Double
forall a. RealFloat a => Integer -> a
integerToBinaryFloat' Integer
i of
D# Double#
x -> Double#
x
integerToDouble# (IN ByteArray#
bn) = case Integer -> Double
forall a. RealFloat a => Integer -> a
integerToBinaryFloat' (ByteArray# -> Integer
IP ByteArray#
bn) of
D# Double#
x -> Double# -> Double#
negateDouble# Double#
x
naturalToDouble# :: Natural -> Double#
{-# NOINLINE naturalToDouble# #-}
naturalToDouble# :: Natural -> Double#
naturalToDouble# (NS Word#
w) = Word# -> Double#
word2Double# Word#
w
naturalToDouble# (NB ByteArray#
b) = case Integer -> Double
forall a. RealFloat a => Integer -> a
integerToBinaryFloat' (ByteArray# -> Integer
IP ByteArray#
b) of
D# Double#
x -> Double#
x
instance Real Double where
toRational :: Double -> Rational
toRational (D# Double#
x#) =
case Double# -> (# Integer, Int# #)
integerDecodeDouble# Double#
x# of
(# Integer
m, Int#
e# #)
| Int# -> Bool
isTrue# (Int#
e# Int# -> Int# -> Int#
>=# Int#
0#) ->
Integer -> Word# -> Integer
integerShiftL# Integer
m (Int# -> Word#
int2Word# Int#
e#) Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer
1
| Int# -> Bool
isTrue# ((Integer -> Word#
integerToWord# Integer
m Word# -> Word# -> Word#
`and#` Word#
1##) Word# -> Word# -> Int#
`eqWord#` Word#
0##) ->
case Integer -> Int# -> (# Integer, Int# #)
elimZerosInteger Integer
m (Int# -> Int#
negateInt# Int#
e#) of
(# Integer
n, Int#
d# #) -> Integer
n Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer -> Word# -> Integer
integerShiftL# Integer
1 (Int# -> Word#
int2Word# Int#
d#)
| Bool
otherwise ->
Integer
m Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer -> Word# -> Integer
integerShiftL# Integer
1 (Int# -> Word#
int2Word# (Int# -> Int#
negateInt# Int#
e#))
instance Fractional Double where
/ :: Double -> Double -> Double
(/) Double
x Double
y = Double -> Double -> Double
divideDouble Double
x Double
y
{-# INLINE fromRational #-}
fromRational :: Rational -> Double
fromRational (Integer
n:%Integer
d) = Integer -> Integer -> Double
rationalToDouble Integer
n Integer
d
recip :: Double -> Double
recip Double
x = Double
1.0 Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Double
x
rationalToDouble :: Integer -> Integer -> Double
{-# NOINLINE [1] rationalToDouble #-}
rationalToDouble :: Integer -> Integer -> Double
rationalToDouble Integer
n Integer
0
| Integer
n Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 = Double
0Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
0
| Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
0 = (-Double
1)Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
0
| Bool
otherwise = Double
1Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
0
rationalToDouble Integer
n Integer
d
| Integer
n Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 = Integer -> Int -> Double
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
0 Int
0
| Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
0 = -(Int -> Int -> Integer -> Integer -> Double
forall a. RealFloat a => Int -> Int -> Integer -> Integer -> a
fromRat'' Int
minEx Int
mantDigs (-Integer
n) Integer
d)
| Bool
otherwise = Int -> Int -> Integer -> Integer -> Double
forall a. RealFloat a => Int -> Int -> Integer -> Integer -> a
fromRat'' Int
minEx Int
mantDigs Integer
n Integer
d
where
minEx :: Int
minEx = DBL_MIN_EXP
mantDigs :: Int
mantDigs = DBL_MANT_DIG
instance Floating Double where
pi :: Double
pi = Double
3.141592653589793238
exp :: Double -> Double
exp Double
x = Double -> Double
expDouble Double
x
log :: Double -> Double
log Double
x = Double -> Double
logDouble Double
x
sqrt :: Double -> Double
sqrt Double
x = Double -> Double
sqrtDouble Double
x
sin :: Double -> Double
sin Double
x = Double -> Double
sinDouble Double
x
cos :: Double -> Double
cos Double
x = Double -> Double
cosDouble Double
x
tan :: Double -> Double
tan Double
x = Double -> Double
tanDouble Double
x
asin :: Double -> Double
asin Double
x = Double -> Double
asinDouble Double
x
acos :: Double -> Double
acos Double
x = Double -> Double
acosDouble Double
x
atan :: Double -> Double
atan Double
x = Double -> Double
atanDouble Double
x
sinh :: Double -> Double
sinh Double
x = Double -> Double
sinhDouble Double
x
cosh :: Double -> Double
cosh Double
x = Double -> Double
coshDouble Double
x
tanh :: Double -> Double
tanh Double
x = Double -> Double
tanhDouble Double
x
** :: Double -> Double -> Double
(**) Double
x Double
y = Double -> Double -> Double
powerDouble Double
x Double
y
logBase :: Double -> Double -> Double
logBase Double
x Double
y = Double -> Double
forall a. Floating a => a -> a
log Double
y Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Double -> Double
forall a. Floating a => a -> a
log Double
x
asinh :: Double -> Double
asinh Double
x = Double -> Double
asinhDouble Double
x
acosh :: Double -> Double
acosh Double
x = Double -> Double
acoshDouble Double
x
atanh :: Double -> Double
atanh Double
x = Double -> Double
atanhDouble Double
x
log1p :: Double -> Double
log1p = Double -> Double
log1pDouble
expm1 :: Double -> Double
expm1 = Double -> Double
expm1Double
log1mexp :: Double -> Double
log1mexp Double
x = Double -> Double
forall a. (Ord a, Floating a) => a -> a
log1mexpOrd Double
x
{-# INLINE log1mexp #-}
log1pexp :: Double -> Double
log1pexp Double
a
| Double
a Double -> Double -> Bool
forall a. Ord a => a -> a -> Bool
<= Double
18 = Double -> Double
log1pDouble (Double -> Double
forall a. Floating a => a -> a
exp Double
a)
| Double
a Double -> Double -> Bool
forall a. Ord a => a -> a -> Bool
<= Double
100 = Double
a Double -> Double -> Double
forall a. Num a => a -> a -> a
+ Double -> Double
forall a. Floating a => a -> a
exp (Double -> Double
forall a. Num a => a -> a
negate Double
a)
| Bool
otherwise = Double
a
{-# INLINE log1pexp #-}
instance RealFrac Double where
properFraction :: forall b. Integral b => Double -> (b, Double)
properFraction = Double -> (b, Double)
forall b. Integral b => Double -> (b, Double)
properFractionDouble
truncate :: forall b. Integral b => Double -> b
truncate = Double -> b
forall b. Integral b => Double -> b
truncateDouble
round :: forall b. Integral b => Double -> b
round = Double -> b
forall b. Integral b => Double -> b
roundDouble
ceiling :: forall b. Integral b => Double -> b
ceiling = Double -> b
forall b. Integral b => Double -> b
ceilingDouble
floor :: forall b. Integral b => Double -> b
floor = Double -> b
forall b. Integral b => Double -> b
floorDouble
{-# RULES
"properFraction/Double->Integer" properFractionDouble = properFractionDoubleInteger
"truncate/Double->Integer" truncateDouble = truncateDoubleInteger
"floor/Double->Integer" floorDouble = floorDoubleInteger
"ceiling/Double->Integer" ceilingDouble = ceilingDoubleInteger
"round/Double->Integer" roundDouble = roundDoubleInteger
"properFraction/Double->Int" properFractionDouble = properFractionDoubleInt
"truncate/Double->Int" truncateDouble = double2Int
"floor/Double->Int" floorDouble = floorDoubleInt
"ceiling/Double->Int" ceilingDouble = ceilingDoubleInt
"round/Double->Int" roundDouble = roundDoubleInt
#-}
floorDouble :: Integral b => Double -> b
{-# INLINE [1] floorDouble #-}
floorDouble :: forall b. Integral b => Double -> b
floorDouble Double
x = case Double -> (b, Double)
forall b. Integral b => Double -> (b, Double)
properFractionDouble Double
x of
(b
n,Double
r) -> if Double
r Double -> Double -> Bool
forall a. Ord a => a -> a -> Bool
< Double
0.0 then b
n b -> b -> b
forall a. Num a => a -> a -> a
- b
1 else b
n
ceilingDouble :: Integral b => Double -> b
{-# INLINE [1] ceilingDouble #-}
ceilingDouble :: forall b. Integral b => Double -> b
ceilingDouble Double
x = case Double -> (b, Double)
forall b. Integral b => Double -> (b, Double)
properFractionDouble Double
x of
(b
n,Double
r) -> if Double
r Double -> Double -> Bool
forall a. Ord a => a -> a -> Bool
> Double
0.0 then b
n b -> b -> b
forall a. Num a => a -> a -> a
+ b
1 else b
n
truncateDouble :: Integral b => Double -> b
{-# INLINE [1] truncateDouble #-}
truncateDouble :: forall b. Integral b => Double -> b
truncateDouble Double
x = case Double -> (b, Double)
forall b. Integral b => Double -> (b, Double)
properFractionDouble Double
x of
(b
n,Double
_) -> b
n
roundDouble :: Integral b => Double -> b
{-# NOINLINE [1] roundDouble #-}
roundDouble :: forall b. Integral b => Double -> b
roundDouble Double
x
= case Double -> (b, Double)
forall b. Integral b => Double -> (b, Double)
properFractionDouble Double
x of
(b
n,Double
r) -> let
m :: b
m = if Double
r Double -> Double -> Bool
forall a. Ord a => a -> a -> Bool
< Double
0.0 then b
n b -> b -> b
forall a. Num a => a -> a -> a
- b
1 else b
n b -> b -> b
forall a. Num a => a -> a -> a
+ b
1
half_down :: Double
half_down = Double -> Double
forall a. Num a => a -> a
abs Double
r Double -> Double -> Double
forall a. Num a => a -> a -> a
- Double
0.5
in
case (Double -> Double -> Ordering
forall a. Ord a => a -> a -> Ordering
compare Double
half_down Double
0.0) of
Ordering
LT -> b
n
Ordering
EQ -> if b -> Bool
forall a. Integral a => a -> Bool
even b
n then b
n else b
m
Ordering
GT -> b
m
properFractionDouble :: Integral b => Double -> (b,Double)
{-# NOINLINE [1] properFractionDouble #-}
properFractionDouble :: forall b. Integral b => Double -> (b, Double)
properFractionDouble Double
x
= case (Double -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat Double
x) of { (Integer
m,Int
n) ->
if Int
n Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0 then
(Integer -> b
forall a. Num a => Integer -> a
fromInteger Integer
m b -> b -> b
forall a. Num a => a -> a -> a
* b
2 b -> Int -> b
forall a b. (Num a, Integral b) => a -> b -> a
^ Int
n, Double
0.0)
else
case (Integer -> Integer -> (Integer, Integer)
forall a. Integral a => a -> a -> (a, a)
quotRem Integer
m (Integer
2Integer -> Int -> Integer
forall a b. (Num a, Integral b) => a -> b -> a
^(Int -> Int
forall a. Num a => a -> a
negate Int
n))) of { (Integer
w,Integer
r) ->
(Integer -> b
forall a. Num a => Integer -> a
fromInteger Integer
w, Integer -> Int -> Double
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
r Int
n)
}
}
instance RealFloat Double where
floatRadix :: Double -> Integer
floatRadix Double
_ = FLT_RADIX
floatDigits :: Double -> Int
floatDigits Double
_ = DBL_MANT_DIG
floatRange :: Double -> (Int, Int)
floatRange Double
_ = (DBL_MIN_EXP, DBL_MAX_EXP)
decodeFloat :: Double -> (Integer, Int)
decodeFloat (D# Double#
x#)
= case Double# -> (# Integer, Int# #)
integerDecodeDouble# Double#
x# of
(# Integer
i, Int#
j #) -> (Integer
i, Int# -> Int
I# Int#
j)
encodeFloat :: Integer -> Int -> Double
encodeFloat Integer
i (I# Int#
j) = Double# -> Double
D# (Integer -> Int# -> Double#
integerEncodeDouble# Integer
i Int#
j)
exponent :: Double -> Int
exponent Double
x = case Double -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat Double
x of
(Integer
m,Int
n) -> if Integer
m Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
0 then Int
0 else Int
n Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Double -> Int
forall a. RealFloat a => a -> Int
floatDigits Double
x
significand :: Double -> Double
significand Double
x = case Double -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat Double
x of
(Integer
m,Int
_) -> Integer -> Int -> Double
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
m (Int -> Int
forall a. Num a => a -> a
negate (Double -> Int
forall a. RealFloat a => a -> Int
floatDigits Double
x))
scaleFloat :: Int -> Double -> Double
scaleFloat Int
0 Double
x = Double
x
scaleFloat Int
k Double
x
| Bool
isFix = Double
x
| Bool
otherwise = case Double -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat Double
x of
(Integer
m,Int
n) -> Integer -> Int -> Double
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
m (Int
n Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int -> Int -> Int
clamp Int
bd Int
k)
where bd :: Int
bd = DBL_MAX_EXP - (DBL_MIN_EXP) + 4*DBL_MANT_DIG
isFix :: Bool
isFix = Double
x Double -> Double -> Bool
forall a. Eq a => a -> a -> Bool
== Double
0 Bool -> Bool -> Bool
|| Double -> Int
isDoubleFinite Double
x Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
0
isNaN :: Double -> Bool
isNaN Double
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Double -> Int
isDoubleNaN Double
x
isInfinite :: Double -> Bool
isInfinite Double
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Double -> Int
isDoubleInfinite Double
x
isDenormalized :: Double -> Bool
isDenormalized Double
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Double -> Int
isDoubleDenormalized Double
x
isNegativeZero :: Double -> Bool
isNegativeZero Double
x = Int
0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= Double -> Int
isDoubleNegativeZero Double
x
isIEEE :: Double -> Bool
isIEEE Double
_ = Bool
True
instance Show Double where
showsPrec :: Int -> Double -> ShowS
showsPrec Int
x = (Double -> ShowS) -> Int -> Double -> ShowS
forall a. RealFloat a => (a -> ShowS) -> Int -> a -> ShowS
showSignedFloat Double -> ShowS
forall a. RealFloat a => a -> ShowS
showFloat Int
x
showList :: [Double] -> ShowS
showList = (Double -> ShowS) -> [Double] -> ShowS
forall a. (a -> ShowS) -> [a] -> ShowS
showList__ (Int -> Double -> ShowS
forall a. Show a => Int -> a -> ShowS
showsPrec Int
0)
instance Enum Float where
succ :: Float -> Float
succ Float
x = Float
x Float -> Float -> Float
forall a. Num a => a -> a -> a
+ Float
1
pred :: Float -> Float
pred Float
x = Float
x Float -> Float -> Float
forall a. Num a => a -> a -> a
- Float
1
toEnum :: Int -> Float
toEnum = Int -> Float
int2Float
fromEnum :: Float -> Int
fromEnum = Integer -> Int
forall a. Num a => Integer -> a
fromInteger (Integer -> Int) -> (Float -> Integer) -> Float -> Int
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Float -> Integer
forall a b. (RealFrac a, Integral b) => a -> b
truncate
enumFrom :: Float -> [Float]
enumFrom = Float -> [Float]
forall a. Fractional a => a -> [a]
numericEnumFrom
enumFromTo :: Float -> Float -> [Float]
enumFromTo = Float -> Float -> [Float]
forall a. (Ord a, Fractional a) => a -> a -> [a]
numericEnumFromTo
enumFromThen :: Float -> Float -> [Float]
enumFromThen = Float -> Float -> [Float]
forall a. Fractional a => a -> a -> [a]
numericEnumFromThen
enumFromThenTo :: Float -> Float -> Float -> [Float]
enumFromThenTo = Float -> Float -> Float -> [Float]
forall a. (Ord a, Fractional a) => a -> a -> a -> [a]
numericEnumFromThenTo
instance Enum Double where
succ :: Double -> Double
succ Double
x = Double
x Double -> Double -> Double
forall a. Num a => a -> a -> a
+ Double
1
pred :: Double -> Double
pred Double
x = Double
x Double -> Double -> Double
forall a. Num a => a -> a -> a
- Double
1
toEnum :: Int -> Double
toEnum = Int -> Double
int2Double
fromEnum :: Double -> Int
fromEnum = Integer -> Int
forall a. Num a => Integer -> a
fromInteger (Integer -> Int) -> (Double -> Integer) -> Double -> Int
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Double -> Integer
forall a b. (RealFrac a, Integral b) => a -> b
truncate
enumFrom :: Double -> [Double]
enumFrom = Double -> [Double]
forall a. Fractional a => a -> [a]
numericEnumFrom
enumFromTo :: Double -> Double -> [Double]
enumFromTo = Double -> Double -> [Double]
forall a. (Ord a, Fractional a) => a -> a -> [a]
numericEnumFromTo
enumFromThen :: Double -> Double -> [Double]
enumFromThen = Double -> Double -> [Double]
forall a. Fractional a => a -> a -> [a]
numericEnumFromThen
enumFromThenTo :: Double -> Double -> Double -> [Double]
enumFromThenTo = Double -> Double -> Double -> [Double]
forall a. (Ord a, Fractional a) => a -> a -> a -> [a]
numericEnumFromThenTo
showFloat :: (RealFloat a) => a -> ShowS
showFloat :: forall a. RealFloat a => a -> ShowS
showFloat a
x = String -> ShowS
showString (FFFormat -> Maybe Int -> a -> String
forall a. RealFloat a => FFFormat -> Maybe Int -> a -> String
formatRealFloat FFFormat
FFGeneric Maybe Int
forall a. Maybe a
Nothing a
x)
data FFFormat = FFExponent | FFFixed | FFGeneric
formatRealFloat :: (RealFloat a) => FFFormat -> Maybe Int -> a -> String
formatRealFloat :: forall a. RealFloat a => FFFormat -> Maybe Int -> a -> String
formatRealFloat FFFormat
fmt Maybe Int
decs a
x = FFFormat -> Maybe Int -> Bool -> a -> String
forall a.
RealFloat a =>
FFFormat -> Maybe Int -> Bool -> a -> String
formatRealFloatAlt FFFormat
fmt Maybe Int
decs Bool
False a
x
formatRealFloatAlt :: (RealFloat a) => FFFormat -> Maybe Int -> Bool -> a
-> String
formatRealFloatAlt :: forall a.
RealFloat a =>
FFFormat -> Maybe Int -> Bool -> a -> String
formatRealFloatAlt FFFormat
fmt Maybe Int
decs Bool
alt a
x
| a -> Bool
forall a. RealFloat a => a -> Bool
isNaN a
x = String
"NaN"
| a -> Bool
forall a. RealFloat a => a -> Bool
isInfinite a
x = if a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
0 then String
"-Infinity" else String
"Infinity"
| a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
0 Bool -> Bool -> Bool
|| a -> Bool
forall a. RealFloat a => a -> Bool
isNegativeZero a
x = Char
'-'Char -> ShowS
forall a. a -> [a] -> [a]
:FFFormat -> ([Int], Int) -> String
doFmt FFFormat
fmt (Integer -> a -> ([Int], Int)
forall a. RealFloat a => Integer -> a -> ([Int], Int)
floatToDigits (Int -> Integer
forall a. Integral a => a -> Integer
toInteger Int
base) (-a
x))
| Bool
otherwise = FFFormat -> ([Int], Int) -> String
doFmt FFFormat
fmt (Integer -> a -> ([Int], Int)
forall a. RealFloat a => Integer -> a -> ([Int], Int)
floatToDigits (Int -> Integer
forall a. Integral a => a -> Integer
toInteger Int
base) a
x)
where
base :: Int
base = Int
10
doFmt :: FFFormat -> ([Int], Int) -> String
doFmt FFFormat
format ([Int]
is, Int
e) =
let ds :: String
ds = (Int -> Char) -> [Int] -> String
forall a b. (a -> b) -> [a] -> [b]
map Int -> Char
intToDigit [Int]
is in
case FFFormat
format of
FFFormat
FFGeneric ->
FFFormat -> ([Int], Int) -> String
doFmt (if Int
e Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
< Int
0 Bool -> Bool -> Bool
|| Int
e Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
7 then FFFormat
FFExponent else FFFormat
FFFixed)
([Int]
is,Int
e)
FFFormat
FFExponent ->
case Maybe Int
decs of
Maybe Int
Nothing ->
let show_e' :: String
show_e' = Int -> String
forall a. Show a => a -> String
show (Int
eInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1) in
case String
ds of
String
"0" -> String
"0.0e0"
[Char
d] -> Char
d Char -> ShowS
forall a. a -> [a] -> [a]
: String
".0e" String -> ShowS
forall a. [a] -> [a] -> [a]
++ String
show_e'
(Char
d:String
ds') -> Char
d Char -> ShowS
forall a. a -> [a] -> [a]
: Char
'.' Char -> ShowS
forall a. a -> [a] -> [a]
: String
ds' String -> ShowS
forall a. [a] -> [a] -> [a]
++ String
"e" String -> ShowS
forall a. [a] -> [a] -> [a]
++ String
show_e'
[] -> ShowS
forall a. String -> a
errorWithoutStackTrace String
"formatRealFloat/doFmt/FFExponent: []"
Just Int
d | Int
d Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
0 ->
case [Int]
is of
[Int
0] -> String
"0e0"
[Int]
_ ->
let
(Int
ei,[Int]
is') = Int -> Int -> [Int] -> (Int, [Int])
roundTo Int
base Int
1 [Int]
is
Char
n:String
_ = (Int -> Char) -> [Int] -> String
forall a b. (a -> b) -> [a] -> [b]
map Int -> Char
intToDigit (if Int
ei Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0 then [Int] -> [Int]
forall a. [a] -> [a]
init [Int]
is' else [Int]
is')
in Char
n Char -> ShowS
forall a. a -> [a] -> [a]
: Char
'e' Char -> ShowS
forall a. a -> [a] -> [a]
: Int -> String
forall a. Show a => a -> String
show (Int
eInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1Int -> Int -> Int
forall a. Num a => a -> a -> a
+Int
ei)
Just Int
dec ->
let dec' :: Int
dec' = Int -> Int -> Int
forall a. Ord a => a -> a -> a
max Int
dec Int
1 in
case [Int]
is of
[Int
0] -> Char
'0' Char -> ShowS
forall a. a -> [a] -> [a]
:Char
'.' Char -> ShowS
forall a. a -> [a] -> [a]
: Int -> ShowS
forall a. Int -> [a] -> [a]
take Int
dec' (Char -> String
forall a. a -> [a]
repeat Char
'0') String -> ShowS
forall a. [a] -> [a] -> [a]
++ String
"e0"
[Int]
_ ->
let
(Int
ei,[Int]
is') = Int -> Int -> [Int] -> (Int, [Int])
roundTo Int
base (Int
dec'Int -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1) [Int]
is
(Char
d:String
ds') = (Int -> Char) -> [Int] -> String
forall a b. (a -> b) -> [a] -> [b]
map Int -> Char
intToDigit (if Int
ei Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0 then [Int] -> [Int]
forall a. [a] -> [a]
init [Int]
is' else [Int]
is')
in
Char
dChar -> ShowS
forall a. a -> [a] -> [a]
:Char
'.'Char -> ShowS
forall a. a -> [a] -> [a]
:String
ds' String -> ShowS
forall a. [a] -> [a] -> [a]
++ Char
'e'Char -> ShowS
forall a. a -> [a] -> [a]
:Int -> String
forall a. Show a => a -> String
show (Int
eInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1Int -> Int -> Int
forall a. Num a => a -> a -> a
+Int
ei)
FFFormat
FFFixed ->
let
mk0 :: ShowS
mk0 String
ls = case String
ls of { String
"" -> String
"0" ; String
_ -> String
ls}
in
case Maybe Int
decs of
Maybe Int
Nothing
| Int
e Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
0 -> String
"0." String -> ShowS
forall a. [a] -> [a] -> [a]
++ Int -> Char -> String
forall a. Int -> a -> [a]
replicate (-Int
e) Char
'0' String -> ShowS
forall a. [a] -> [a] -> [a]
++ String
ds
| Bool
otherwise ->
let
f :: t -> String -> ShowS
f t
0 String
s String
rs = ShowS
mk0 (ShowS
forall a. [a] -> [a]
reverse String
s) String -> ShowS
forall a. [a] -> [a] -> [a]
++ Char
'.'Char -> ShowS
forall a. a -> [a] -> [a]
:ShowS
mk0 String
rs
f t
n String
s String
"" = t -> String -> ShowS
f (t
nt -> t -> t
forall a. Num a => a -> a -> a
-t
1) (Char
'0'Char -> ShowS
forall a. a -> [a] -> [a]
:String
s) String
""
f t
n String
s (Char
r:String
rs) = t -> String -> ShowS
f (t
nt -> t -> t
forall a. Num a => a -> a -> a
-t
1) (Char
rChar -> ShowS
forall a. a -> [a] -> [a]
:String
s) String
rs
in
Int -> String -> ShowS
forall {t}. (Eq t, Num t) => t -> String -> ShowS
f Int
e String
"" String
ds
Just Int
dec ->
let dec' :: Int
dec' = Int -> Int -> Int
forall a. Ord a => a -> a -> a
max Int
dec Int
0 in
if Int
e Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0 then
let
(Int
ei,[Int]
is') = Int -> Int -> [Int] -> (Int, [Int])
roundTo Int
base (Int
dec' Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
e) [Int]
is
(String
ls,String
rs) = Int -> String -> (String, String)
forall a. Int -> [a] -> ([a], [a])
splitAt (Int
eInt -> Int -> Int
forall a. Num a => a -> a -> a
+Int
ei) ((Int -> Char) -> [Int] -> String
forall a b. (a -> b) -> [a] -> [b]
map Int -> Char
intToDigit [Int]
is')
in
ShowS
mk0 String
ls String -> ShowS
forall a. [a] -> [a] -> [a]
++ (if String -> Bool
forall a. [a] -> Bool
null String
rs Bool -> Bool -> Bool
&& Bool -> Bool
not Bool
alt then String
"" else Char
'.'Char -> ShowS
forall a. a -> [a] -> [a]
:String
rs)
else
let
(Int
ei,[Int]
is') = Int -> Int -> [Int] -> (Int, [Int])
roundTo Int
base Int
dec' (Int -> Int -> [Int]
forall a. Int -> a -> [a]
replicate (-Int
e) Int
0 [Int] -> [Int] -> [Int]
forall a. [a] -> [a] -> [a]
++ [Int]
is)
Char
d:String
ds' = (Int -> Char) -> [Int] -> String
forall a b. (a -> b) -> [a] -> [b]
map Int -> Char
intToDigit (if Int
ei Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0 then [Int]
is' else Int
0Int -> [Int] -> [Int]
forall a. a -> [a] -> [a]
:[Int]
is')
in
Char
d Char -> ShowS
forall a. a -> [a] -> [a]
: (if String -> Bool
forall a. [a] -> Bool
null String
ds' Bool -> Bool -> Bool
&& Bool -> Bool
not Bool
alt then String
"" else Char
'.'Char -> ShowS
forall a. a -> [a] -> [a]
:String
ds')
roundTo :: Int -> Int -> [Int] -> (Int,[Int])
roundTo :: Int -> Int -> [Int] -> (Int, [Int])
roundTo Int
base Int
d [Int]
is =
case Int -> Bool -> [Int] -> (Int, [Int])
f Int
d Bool
True [Int]
is of
x :: (Int, [Int])
x@(Int
0,[Int]
_) -> (Int, [Int])
x
(Int
1,[Int]
xs) -> (Int
1, Int
1Int -> [Int] -> [Int]
forall a. a -> [a] -> [a]
:[Int]
xs)
(Int, [Int])
_ -> String -> (Int, [Int])
forall a. String -> a
errorWithoutStackTrace String
"roundTo: bad Value"
where
b2 :: Int
b2 = Int
base Int -> Int -> Int
forall a. Integral a => a -> a -> a
`quot` Int
2
f :: Int -> Bool -> [Int] -> (Int, [Int])
f Int
n Bool
_ [] = (Int
0, Int -> Int -> [Int]
forall a. Int -> a -> [a]
replicate Int
n Int
0)
f Int
0 Bool
e (Int
x:[Int]
xs) | Int
x Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
b2 Bool -> Bool -> Bool
&& Bool
e Bool -> Bool -> Bool
&& (Int -> Bool) -> [Int] -> Bool
forall a. (a -> Bool) -> [a] -> Bool
all (Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
0) [Int]
xs = (Int
0, [])
| Bool
otherwise = (if Int
x Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
b2 then Int
1 else Int
0, [])
f Int
n Bool
_ (Int
i:[Int]
xs)
| Int
i' Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
base = (Int
1,Int
0Int -> [Int] -> [Int]
forall a. a -> [a] -> [a]
:[Int]
ds)
| Bool
otherwise = (Int
0,Int
i'Int -> [Int] -> [Int]
forall a. a -> [a] -> [a]
:[Int]
ds)
where
(Int
c,[Int]
ds) = Int -> Bool -> [Int] -> (Int, [Int])
f (Int
nInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1) (Int -> Bool
forall a. Integral a => a -> Bool
even Int
i) [Int]
xs
i' :: Int
i' = Int
c Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
i
floatToDigits :: (RealFloat a) => Integer -> a -> ([Int], Int)
floatToDigits :: forall a. RealFloat a => Integer -> a -> ([Int], Int)
floatToDigits Integer
_ a
0 = ([Int
0], Int
0)
floatToDigits Integer
base a
x =
let
(Integer
f0, Int
e0) = a -> (Integer, Int)
forall a. RealFloat a => a -> (Integer, Int)
decodeFloat a
x
(Int
minExp0, Int
_) = a -> (Int, Int)
forall a. RealFloat a => a -> (Int, Int)
floatRange a
x
p :: Int
p = a -> Int
forall a. RealFloat a => a -> Int
floatDigits a
x
b :: Integer
b = a -> Integer
forall a. RealFloat a => a -> Integer
floatRadix a
x
minExp :: Int
minExp = Int
minExp0 Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
p
(Integer
f, Int
e) =
let n :: Int
n = Int
minExp Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
e0 in
if Int
n Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0 then (Integer
f0 Integer -> Integer -> Integer
forall a. Integral a => a -> a -> a
`quot` (Integer -> Int -> Integer
expt Integer
b Int
n), Int
e0Int -> Int -> Int
forall a. Num a => a -> a -> a
+Int
n) else (Integer
f0, Int
e0)
(Integer
r, Integer
s, Integer
mUp, Integer
mDn) =
if Int
e Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0 then
let be :: Integer
be = Integer -> Int -> Integer
expt Integer
b Int
e in
if Integer
f Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer -> Int -> Integer
expt Integer
b (Int
pInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1) then
(Integer
fInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
beInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
bInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
2, Integer
2Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
b, Integer
beInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
b, Integer
be)
else
(Integer
fInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
beInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
2, Integer
2, Integer
be, Integer
be)
else
if Int
e Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
minExp Bool -> Bool -> Bool
&& Integer
f Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer -> Int -> Integer
expt Integer
b (Int
pInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
1) then
(Integer
fInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
bInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
2, Integer -> Int -> Integer
expt Integer
b (-Int
eInt -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1)Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
2, Integer
b, Integer
1)
else
(Integer
fInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
2, Integer -> Int -> Integer
expt Integer
b (-Int
e)Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
*Integer
2, Integer
1, Integer
1)
k :: Int
k :: Int
k =
let
k0 :: Int
k0 :: Int
k0 =
if Integer
b Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
2 Bool -> Bool -> Bool
&& Integer
base Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
10 then
let lx :: Int
lx = Int
p Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
1 Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
e0
k1 :: Int
k1 = (Int
lx Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
8651) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`quot` Int
28738
in if Int
lx Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0 then Int
k1 Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1 else Int
k1
else
Float -> Int
forall a b. (RealFrac a, Integral b) => a -> b
ceiling ((Float -> Float
forall a. Floating a => a -> a
log (Integer -> Float
forall a. Num a => Integer -> a
fromInteger (Integer
fInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
+Integer
1) :: Float) Float -> Float -> Float
forall a. Num a => a -> a -> a
+
Int -> Float
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
e Float -> Float -> Float
forall a. Num a => a -> a -> a
* Float -> Float
forall a. Floating a => a -> a
log (Integer -> Float
forall a. Num a => Integer -> a
fromInteger Integer
b)) Float -> Float -> Float
forall a. Fractional a => a -> a -> a
/
Float -> Float
forall a. Floating a => a -> a
log (Integer -> Float
forall a. Num a => Integer -> a
fromInteger Integer
base))
fixup :: Int -> Int
fixup Int
n =
if Int
n Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0 then
if Integer
r Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
mUp Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
<= Integer -> Int -> Integer
expt Integer
base Int
n Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
s then Int
n else Int -> Int
fixup (Int
nInt -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1)
else
if Integer -> Int -> Integer
expt Integer
base (-Int
n) Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* (Integer
r Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
mUp) Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
<= Integer
s then Int
n else Int -> Int
fixup (Int
nInt -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1)
in
Int -> Int
fixup Int
k0
gen :: [Integer] -> Integer -> Integer -> Integer -> Integer -> [Integer]
gen [Integer]
ds Integer
rn Integer
sN Integer
mUpN Integer
mDnN =
let
(Integer
dn, Integer
rn') = (Integer
rn Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
base) Integer -> Integer -> (Integer, Integer)
forall a. Integral a => a -> a -> (a, a)
`quotRem` Integer
sN
mUpN' :: Integer
mUpN' = Integer
mUpN Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
base
mDnN' :: Integer
mDnN' = Integer
mDnN Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
base
in
case (Integer
rn' Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
mDnN', Integer
rn' Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
mUpN' Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
> Integer
sN) of
(Bool
True, Bool
False) -> Integer
dn Integer -> [Integer] -> [Integer]
forall a. a -> [a] -> [a]
: [Integer]
ds
(Bool
False, Bool
True) -> Integer
dnInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
+Integer
1 Integer -> [Integer] -> [Integer]
forall a. a -> [a] -> [a]
: [Integer]
ds
(Bool
True, Bool
True) -> if Integer
rn' Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
2 Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
sN then Integer
dn Integer -> [Integer] -> [Integer]
forall a. a -> [a] -> [a]
: [Integer]
ds else Integer
dnInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
+Integer
1 Integer -> [Integer] -> [Integer]
forall a. a -> [a] -> [a]
: [Integer]
ds
(Bool
False, Bool
False) -> [Integer] -> Integer -> Integer -> Integer -> Integer -> [Integer]
gen (Integer
dnInteger -> [Integer] -> [Integer]
forall a. a -> [a] -> [a]
:[Integer]
ds) Integer
rn' Integer
sN Integer
mUpN' Integer
mDnN'
rds :: [Integer]
rds =
if Int
k Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
0 then
[Integer] -> Integer -> Integer -> Integer -> Integer -> [Integer]
gen [] Integer
r (Integer
s Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer -> Int -> Integer
expt Integer
base Int
k) Integer
mUp Integer
mDn
else
let bk :: Integer
bk = Integer -> Int -> Integer
expt Integer
base (-Int
k) in
[Integer] -> Integer -> Integer -> Integer -> Integer -> [Integer]
gen [] (Integer
r Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
bk) Integer
s (Integer
mUp Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
bk) (Integer
mDn Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
* Integer
bk)
in
((Integer -> Int) -> [Integer] -> [Int]
forall a b. (a -> b) -> [a] -> [b]
map Integer -> Int
forall a b. (Integral a, Num b) => a -> b
fromIntegral ([Integer] -> [Integer]
forall a. [a] -> [a]
reverse [Integer]
rds), Int
k)
{-# SPECIALISE integerToBinaryFloat' :: Integer -> Float,
Integer -> Double #-}
integerToBinaryFloat' :: RealFloat a => Integer -> a
integerToBinaryFloat' :: forall a. RealFloat a => Integer -> a
integerToBinaryFloat' Integer
n = a
result
where
mantDigs :: Int
mantDigs = a -> Int
forall a. RealFloat a => a -> Int
floatDigits a
result
k :: Int
k = Int# -> Int
I# (Word# -> Int#
word2Int# (Integer -> Word#
integerLog2# Integer
n))
result :: a
result = if Int
k Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
< Int
mantDigs then
Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
n Int
0
else
let !e :: Int
e@(I# Int#
e#) = Int
k Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
mantDigs Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1
q :: Integer
q = Integer
n Integer -> Int -> Integer
forall a. Bits a => a -> Int -> a
`unsafeShiftR` Int
e
n' :: Integer
n' = case Integer -> Int# -> Int#
roundingMode# Integer
n (Int#
e# Int# -> Int# -> Int#
-# Int#
1#) of
Int#
0# -> Integer
q
Int#
1# -> if Integer -> Int
integerToInt Integer
q Int -> Int -> Int
forall a. Bits a => a -> a -> a
.&. Int
1 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
0 then
Integer
q
else
Integer
q Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
1
Int#
_ -> Integer
q Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
1
in Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
n' Int
e
{-# RULES
"fromRat/Float" fromRat = (fromRational :: Rational -> Float)
"fromRat/Double" fromRat = (fromRational :: Rational -> Double)
#-}
{-# NOINLINE [1] fromRat #-}
fromRat :: (RealFloat a) => Rational -> a
fromRat :: forall a. RealFloat a => Rational -> a
fromRat (Integer
n :% Integer
0) | Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
> Integer
0 = a
1a -> a -> a
forall a. Fractional a => a -> a -> a
/a
0
| Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
0 = -a
1a -> a -> a
forall a. Fractional a => a -> a -> a
/a
0
| Bool
otherwise = a
0a -> a -> a
forall a. Fractional a => a -> a -> a
/a
0
fromRat (Integer
n :% Integer
d) | Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
> Integer
0 = Rational -> a
forall a. RealFloat a => Rational -> a
fromRat' (Integer
n Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer
d)
| Integer
n Integer -> Integer -> Bool
forall a. Ord a => a -> a -> Bool
< Integer
0 = - Rational -> a
forall a. RealFloat a => Rational -> a
fromRat' ((-Integer
n) Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer
d)
| Bool
otherwise = Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
0 Int
0
fromRat' :: (RealFloat a) => Rational -> a
fromRat' :: forall a. RealFloat a => Rational -> a
fromRat' Rational
x = a
r
where b :: Integer
b = a -> Integer
forall a. RealFloat a => a -> Integer
floatRadix a
r
p :: Int
p = a -> Int
forall a. RealFloat a => a -> Int
floatDigits a
r
(Int
minExp0, Int
_) = a -> (Int, Int)
forall a. RealFloat a => a -> (Int, Int)
floatRange a
r
minExp :: Int
minExp = Int
minExp0 Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
p
xMax :: Rational
xMax = Integer -> Rational
forall a. Real a => a -> Rational
toRational (Integer -> Int -> Integer
expt Integer
b Int
p)
ln :: Int
ln = Int# -> Int
I# (Word# -> Int#
word2Int# (Integer -> Integer -> Word#
integerLogBase# Integer
b (Rational -> Integer
forall a. Ratio a -> a
numerator Rational
x)))
ld :: Int
ld = Int# -> Int
I# (Word# -> Int#
word2Int# (Integer -> Integer -> Word#
integerLogBase# Integer
b (Rational -> Integer
forall a. Ratio a -> a
denominator Rational
x)))
p0 :: Int
p0 = (Int
ln Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
ld Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
p) Int -> Int -> Int
forall a. Ord a => a -> a -> a
`max` Int
minExp
f :: Rational
f = if Int
p0 Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
< Int
0 then Integer
1 Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer -> Int -> Integer
expt Integer
b (-Int
p0) else Integer -> Int -> Integer
expt Integer
b Int
p0 Integer -> Integer -> Rational
forall a. a -> a -> Ratio a
:% Integer
1
x0 :: Rational
x0 = Rational
x Rational -> Rational -> Rational
forall a. Fractional a => a -> a -> a
/ Rational
f
(Rational
x', Int
p') = if Rational
x0 Rational -> Rational -> Bool
forall a. Ord a => a -> a -> Bool
>= Rational
xMax then (Rational
x0 Rational -> Rational -> Rational
forall a. Fractional a => a -> a -> a
/ Integer -> Rational
forall a. Real a => a -> Rational
toRational Integer
b, Int
p0Int -> Int -> Int
forall a. Num a => a -> a -> a
+Int
1) else (Rational
x0, Int
p0)
r :: a
r = Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat (Rational -> Integer
forall a b. (RealFrac a, Integral b) => a -> b
round Rational
x') Int
p'
minExpt, maxExpt :: Int
minExpt :: Int
minExpt = Int
0
maxExpt :: Int
maxExpt = Int
1100
expt :: Integer -> Int -> Integer
expt :: Integer -> Int -> Integer
expt Integer
base Int
n =
if Integer
base Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
2 Bool -> Bool -> Bool
&& Int
n Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= Int
minExpt Bool -> Bool -> Bool
&& Int
n Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
maxExpt then
Array Int Integer
exptsArray Int Integer -> Int -> Integer
forall i e. Ix i => Array i e -> i -> e
!Int
n
else
if Integer
base Integer -> Integer -> Bool
forall a. Eq a => a -> a -> Bool
== Integer
10 Bool -> Bool -> Bool
&& Int
n Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
maxExpt10 then
Array Int Integer
expts10Array Int Integer -> Int -> Integer
forall i e. Ix i => Array i e -> i -> e
!Int
n
else
Integer
baseInteger -> Int -> Integer
forall a b. (Num a, Integral b) => a -> b -> a
^Int
n
expts :: Array Int Integer
expts :: Array Int Integer
expts = (Int, Int) -> [(Int, Integer)] -> Array Int Integer
forall i e. Ix i => (i, i) -> [(i, e)] -> Array i e
array (Int
minExpt,Int
maxExpt) [(Int
n,Integer
2Integer -> Int -> Integer
forall a b. (Num a, Integral b) => a -> b -> a
^Int
n) | Int
n <- [Int
minExpt .. Int
maxExpt]]
maxExpt10 :: Int
maxExpt10 :: Int
maxExpt10 = Int
324
expts10 :: Array Int Integer
expts10 :: Array Int Integer
expts10 = (Int, Int) -> [(Int, Integer)] -> Array Int Integer
forall i e. Ix i => (i, i) -> [(i, e)] -> Array i e
array (Int
minExpt,Int
maxExpt10) [(Int
n,Integer
10Integer -> Int -> Integer
forall a b. (Num a, Integral b) => a -> b -> a
^Int
n) | Int
n <- [Int
minExpt .. Int
maxExpt10]]
{-# SPECIALISE fromRat'' :: Int -> Int -> Integer -> Integer -> Float,
Int -> Int -> Integer -> Integer -> Double #-}
fromRat'' :: RealFloat a => Int -> Int -> Integer -> Integer -> a
fromRat'' :: forall a. RealFloat a => Int -> Int -> Integer -> Integer -> a
fromRat'' minEx :: Int
minEx@(I# Int#
me#) mantDigs :: Int
mantDigs@(I# Int#
md#) Integer
n Integer
d =
case Integer -> (# (# #) | Word# #)
integerIsPowerOf2# Integer
d of
(# | Word#
ldw# #) ->
let ld# :: Int#
ld# = Word# -> Int#
word2Int# Word#
ldw#
in case Word# -> Int#
word2Int# (Integer -> Word#
integerLog2# Integer
n) of
Int#
ln# | Int# -> Bool
isTrue# (Int#
ln# Int# -> Int# -> Int#
>=# (Int#
ld# Int# -> Int# -> Int#
+# Int#
me# Int# -> Int# -> Int#
-# Int#
1#)) ->
if Int# -> Bool
isTrue# (Int#
ln# Int# -> Int# -> Int#
<# Int#
md#)
then Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
n (Int# -> Int
I# (Int# -> Int#
negateInt# Int#
ld#))
else let n' :: Integer
n' = Integer
n Integer -> Int -> Integer
forall a. Bits a => a -> Int -> a
`shiftR` (Int# -> Int
I# (Int#
ln# Int# -> Int# -> Int#
+# Int#
1# Int# -> Int# -> Int#
-# Int#
md#))
n'' :: Integer
n'' = case Integer -> Int# -> Int#
roundingMode# Integer
n (Int#
ln# Int# -> Int# -> Int#
-# Int#
md#) of
Int#
0# -> Integer
n'
Int#
2# -> Integer
n' Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
1
Int#
_ -> case Integer -> Int
forall a. Num a => Integer -> a
fromInteger Integer
n' Int -> Int -> Int
forall a. Bits a => a -> a -> a
.&. (Int
1 :: Int) of
Int
0 -> Integer
n'
Int
_ -> Integer
n' Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
1
in Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
n'' (Int# -> Int
I# (Int#
ln# Int# -> Int# -> Int#
-# Int#
ld# Int# -> Int# -> Int#
+# Int#
1# Int# -> Int# -> Int#
-# Int#
md#))
| Bool
otherwise ->
case Int#
ld# Int# -> Int# -> Int#
+# (Int#
me# Int# -> Int# -> Int#
-# Int#
md#) of
Int#
ld'# | Int# -> Bool
isTrue# (Int#
ld'# Int# -> Int# -> Int#
<=# Int#
0#) ->
Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
n (Int# -> Int
I# ((Int#
me# Int# -> Int# -> Int#
-# Int#
md#) Int# -> Int# -> Int#
-# Int#
ld'#))
| Int# -> Bool
isTrue# (Int#
ld'# Int# -> Int# -> Int#
<=# Int#
ln#) ->
let n' :: Integer
n' = Integer
n Integer -> Int -> Integer
forall a. Bits a => a -> Int -> a
`shiftR` (Int# -> Int
I# Int#
ld'#)
in case Integer -> Int# -> Int#
roundingMode# Integer
n (Int#
ld'# Int# -> Int# -> Int#
-# Int#
1#) of
Int#
0# -> Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
n' (Int
minEx Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
mantDigs)
Int#
1# -> if Integer -> Int
forall a. Num a => Integer -> a
fromInteger Integer
n' Int -> Int -> Int
forall a. Bits a => a -> a -> a
.&. (Int
1 :: Int) Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
0
then Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
n' (Int
minExInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
mantDigs)
else Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat (Integer
n' Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
1) (Int
minExInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
mantDigs)
Int#
_ -> Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat (Integer
n' Integer -> Integer -> Integer
forall a. Num a => a -> a -> a
+ Integer
1) (Int
minExInt -> Int -> Int
forall a. Num a => a -> a -> a
-Int
mantDigs)
| Int# -> Bool
isTrue# (Int#
ld'# Int# -> Int# -> Int#
># (Int#
ln# Int# -> Int# -> Int#
+# Int#
1#)) -> Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
0 Int
0
| Bool
otherwise ->
case Integer -> (# (# #) | Word# #)
integerIsPowerOf2# Integer
n of
(# | Word#
_ #) -> Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
0 Int
0
(# (# #) | #) -> Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
1 (Int
minEx Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
mantDigs)
(# (# #) | #) ->
let ln :: Int
ln = Int# -> Int
I# (Word# -> Int#
word2Int# (Integer -> Word#
integerLog2# Integer
n))
ld :: Int
ld = Int# -> Int
I# (Word# -> Int#
word2Int# (Integer -> Word#
integerLog2# Integer
d))
p0 :: Int
p0 = Int -> Int -> Int
forall a. Ord a => a -> a -> a
max Int
minEx (Int
ln Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
ld)
(Integer
n', Integer
d')
| Int
p0 Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
< Int
mantDigs = (Integer
n Integer -> Int -> Integer
forall a. Bits a => a -> Int -> a
`shiftL` (Int
mantDigs Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
p0), Integer
d)
| Int
p0 Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
mantDigs = (Integer
n, Integer
d)
| Bool
otherwise = (Integer
n, Integer
d Integer -> Int -> Integer
forall a. Bits a => a -> Int -> a
`shiftL` (Int
p0 Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
mantDigs))
scale :: a -> c -> c -> (a, c, c)
scale a
p c
a c
b
| (c
b c -> Int -> c
forall a. Bits a => a -> Int -> a
`shiftL` Int
mantDigs) c -> c -> Bool
forall a. Ord a => a -> a -> Bool
<= c
a = (a
pa -> a -> a
forall a. Num a => a -> a -> a
+a
1, c
a, c
b c -> Int -> c
forall a. Bits a => a -> Int -> a
`shiftL` Int
1)
| Bool
otherwise = (a
p, c
a, c
b)
(Int
p', Integer
n'', Integer
d'') = Int -> Integer -> Integer -> (Int, Integer, Integer)
forall {c} {a}. (Ord c, Bits c, Num a) => a -> c -> c -> (a, c, c)
scale (Int
p0Int -> Int -> Int
forall a. Num a => a -> a -> a
-Int
mantDigs) Integer
n' Integer
d'
rdq :: Integer
rdq = case Integer
n'' Integer -> Integer -> (Integer, Integer)
forall a. Integral a => a -> a -> (a, a)
`quotRem` Integer
d'' of
(Integer
q,Integer
r) -> case Integer -> Integer -> Ordering
forall a. Ord a => a -> a -> Ordering
compare (Integer
r Integer -> Int -> Integer
forall a. Bits a => a -> Int -> a
`shiftL` Int
1) Integer
d'' of
Ordering
LT -> Integer
q
Ordering
EQ -> if Integer -> Int
forall a. Num a => Integer -> a
fromInteger Integer
q Int -> Int -> Int
forall a. Bits a => a -> a -> a
.&. (Int
1 :: Int) Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
== Int
0
then Integer
q else Integer
qInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
+Integer
1
Ordering
GT -> Integer
qInteger -> Integer -> Integer
forall a. Num a => a -> a -> a
+Integer
1
in Integer -> Int -> a
forall a. RealFloat a => Integer -> Int -> a
encodeFloat Integer
rdq Int
p'
roundingMode# :: Integer -> Int# -> Int#
roundingMode# :: Integer -> Int# -> Int#
roundingMode# (IS Int#
i#) Int#
t =
let
k :: Word#
k = Int# -> Word#
int2Word# Int#
i# Word# -> Word# -> Word#
`and#` ((Word# -> Int# -> Word#
uncheckedShiftL# Word#
2## Int#
t) Word# -> Word# -> Word#
`minusWord#` Word#
1##)
c :: Word#
c = Word# -> Int# -> Word#
uncheckedShiftL# Word#
1## Int#
t
in if Int# -> Bool
isTrue# (Word#
c Word# -> Word# -> Int#
`gtWord#` Word#
k)
then Int#
0#
else if Int# -> Bool
isTrue# (Word#
c Word# -> Word# -> Int#
`ltWord#` Word#
k)
then Int#
2#
else Int#
1#
roundingMode# (IN ByteArray#
_) Int#
_ = String -> Int#
forall a. String -> a
errorWithoutStackTrace String
"roundingMode#: IN"
roundingMode# (IP ByteArray#
bn) Int#
t =
let
j :: Int#
j = Word# -> Int#
word2Int# (Int# -> Word#
int2Word# Int#
t Word# -> Word# -> Word#
`and#` MMASK##)
k :: Int#
k = Int# -> Int# -> Int#
uncheckedIShiftRA# Int#
t WSHIFT#
r :: Word#
r = ByteArray# -> Int# -> Word#
bigNatIndex# ByteArray#
bn Int#
k Word# -> Word# -> Word#
`and#` ((Word# -> Int# -> Word#
uncheckedShiftL# Word#
2## Int#
j) Word# -> Word# -> Word#
`minusWord#` Word#
1##)
c :: Word#
c = Word# -> Int# -> Word#
uncheckedShiftL# Word#
1## Int#
j
test :: Int# -> Int#
test Int#
i = if Int# -> Bool
isTrue# (Int#
i Int# -> Int# -> Int#
<# Int#
0#)
then Int#
1#
else case ByteArray# -> Int# -> Word#
bigNatIndex# ByteArray#
bn Int#
i of
Word#
0## -> Int# -> Int#
test (Int#
i Int# -> Int# -> Int#
-# Int#
1#)
Word#
_ -> Int#
2#
in if Int# -> Bool
isTrue# (Word#
c Word# -> Word# -> Int#
`gtWord#` Word#
r)
then Int#
0#
else if Int# -> Bool
isTrue# (Word#
c Word# -> Word# -> Int#
`ltWord#` Word#
r)
then Int#
2#
else Int# -> Int#
test (Int#
k Int# -> Int# -> Int#
-# Int#
1#)
plusFloat, minusFloat, timesFloat, divideFloat :: Float -> Float -> Float
plusFloat :: Float -> Float -> Float
plusFloat (F# Float#
x) (F# Float#
y) = Float# -> Float
F# (Float# -> Float# -> Float#
plusFloat# Float#
x Float#
y)
minusFloat :: Float -> Float -> Float
minusFloat (F# Float#
x) (F# Float#
y) = Float# -> Float
F# (Float# -> Float# -> Float#
minusFloat# Float#
x Float#
y)
timesFloat :: Float -> Float -> Float
timesFloat (F# Float#
x) (F# Float#
y) = Float# -> Float
F# (Float# -> Float# -> Float#
timesFloat# Float#
x Float#
y)
divideFloat :: Float -> Float -> Float
divideFloat (F# Float#
x) (F# Float#
y) = Float# -> Float
F# (Float# -> Float# -> Float#
divideFloat# Float#
x Float#
y)
negateFloat :: Float -> Float
negateFloat :: Float -> Float
negateFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
negateFloat# Float#
x)
gtFloat, geFloat, ltFloat, leFloat :: Float -> Float -> Bool
gtFloat :: Float -> Float -> Bool
gtFloat (F# Float#
x) (F# Float#
y) = Int# -> Bool
isTrue# (Float# -> Float# -> Int#
gtFloat# Float#
x Float#
y)
geFloat :: Float -> Float -> Bool
geFloat (F# Float#
x) (F# Float#
y) = Int# -> Bool
isTrue# (Float# -> Float# -> Int#
geFloat# Float#
x Float#
y)
ltFloat :: Float -> Float -> Bool
ltFloat (F# Float#
x) (F# Float#
y) = Int# -> Bool
isTrue# (Float# -> Float# -> Int#
ltFloat# Float#
x Float#
y)
leFloat :: Float -> Float -> Bool
leFloat (F# Float#
x) (F# Float#
y) = Int# -> Bool
isTrue# (Float# -> Float# -> Int#
leFloat# Float#
x Float#
y)
expFloat, expm1Float :: Float -> Float
logFloat, log1pFloat, sqrtFloat, fabsFloat :: Float -> Float
sinFloat, cosFloat, tanFloat :: Float -> Float
asinFloat, acosFloat, atanFloat :: Float -> Float
sinhFloat, coshFloat, tanhFloat :: Float -> Float
asinhFloat, acoshFloat, atanhFloat :: Float -> Float
expFloat :: Float -> Float
expFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
expFloat# Float#
x)
expm1Float :: Float -> Float
expm1Float (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
expm1Float# Float#
x)
logFloat :: Float -> Float
logFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
logFloat# Float#
x)
log1pFloat :: Float -> Float
log1pFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
log1pFloat# Float#
x)
sqrtFloat :: Float -> Float
sqrtFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
sqrtFloat# Float#
x)
fabsFloat :: Float -> Float
fabsFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
fabsFloat# Float#
x)
sinFloat :: Float -> Float
sinFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
sinFloat# Float#
x)
cosFloat :: Float -> Float
cosFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
cosFloat# Float#
x)
tanFloat :: Float -> Float
tanFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
tanFloat# Float#
x)
asinFloat :: Float -> Float
asinFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
asinFloat# Float#
x)
acosFloat :: Float -> Float
acosFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
acosFloat# Float#
x)
atanFloat :: Float -> Float
atanFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
atanFloat# Float#
x)
sinhFloat :: Float -> Float
sinhFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
sinhFloat# Float#
x)
coshFloat :: Float -> Float
coshFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
coshFloat# Float#
x)
tanhFloat :: Float -> Float
tanhFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
tanhFloat# Float#
x)
asinhFloat :: Float -> Float
asinhFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
asinhFloat# Float#
x)
acoshFloat :: Float -> Float
acoshFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
acoshFloat# Float#
x)
atanhFloat :: Float -> Float
atanhFloat (F# Float#
x) = Float# -> Float
F# (Float# -> Float#
atanhFloat# Float#
x)
powerFloat :: Float -> Float -> Float
powerFloat :: Float -> Float -> Float
powerFloat (F# Float#
x) (F# Float#
y) = Float# -> Float
F# (Float# -> Float# -> Float#
powerFloat# Float#
x Float#
y)
plusDouble, minusDouble, timesDouble, divideDouble :: Double -> Double -> Double
plusDouble :: Double -> Double -> Double
plusDouble (D# Double#
x) (D# Double#
y) = Double# -> Double
D# (Double#
x Double# -> Double# -> Double#
+## Double#
y)
minusDouble :: Double -> Double -> Double
minusDouble (D# Double#
x) (D# Double#
y) = Double# -> Double
D# (Double#
x Double# -> Double# -> Double#
-## Double#
y)
timesDouble :: Double -> Double -> Double
timesDouble (D# Double#
x) (D# Double#
y) = Double# -> Double
D# (Double#
x Double# -> Double# -> Double#
*## Double#
y)
divideDouble :: Double -> Double -> Double
divideDouble (D# Double#
x) (D# Double#
y) = Double# -> Double
D# (Double#
x Double# -> Double# -> Double#
/## Double#
y)
negateDouble :: Double -> Double
negateDouble :: Double -> Double
negateDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
negateDouble# Double#
x)
gtDouble, geDouble, leDouble, ltDouble :: Double -> Double -> Bool
gtDouble :: Double -> Double -> Bool
gtDouble (D# Double#
x) (D# Double#
y) = Int# -> Bool
isTrue# (Double#
x Double# -> Double# -> Int#
>## Double#
y)
geDouble :: Double -> Double -> Bool
geDouble (D# Double#
x) (D# Double#
y) = Int# -> Bool
isTrue# (Double#
x Double# -> Double# -> Int#
>=## Double#
y)
ltDouble :: Double -> Double -> Bool
ltDouble (D# Double#
x) (D# Double#
y) = Int# -> Bool
isTrue# (Double#
x Double# -> Double# -> Int#
<## Double#
y)
leDouble :: Double -> Double -> Bool
leDouble (D# Double#
x) (D# Double#
y) = Int# -> Bool
isTrue# (Double#
x Double# -> Double# -> Int#
<=## Double#
y)
double2Float :: Double -> Float
double2Float :: Double -> Float
double2Float (D# Double#
x) = Float# -> Float
F# (Double# -> Float#
double2Float# Double#
x)
float2Double :: Float -> Double
float2Double :: Float -> Double
float2Double (F# Float#
x) = Double# -> Double
D# (Float# -> Double#
float2Double# Float#
x)
expDouble, expm1Double :: Double -> Double
logDouble, log1pDouble, sqrtDouble, fabsDouble :: Double -> Double
sinDouble, cosDouble, tanDouble :: Double -> Double
asinDouble, acosDouble, atanDouble :: Double -> Double
sinhDouble, coshDouble, tanhDouble :: Double -> Double
asinhDouble, acoshDouble, atanhDouble :: Double -> Double
expDouble :: Double -> Double
expDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
expDouble# Double#
x)
expm1Double :: Double -> Double
expm1Double (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
expm1Double# Double#
x)
logDouble :: Double -> Double
logDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
logDouble# Double#
x)
log1pDouble :: Double -> Double
log1pDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
log1pDouble# Double#
x)
sqrtDouble :: Double -> Double
sqrtDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
sqrtDouble# Double#
x)
fabsDouble :: Double -> Double
fabsDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
fabsDouble# Double#
x)
sinDouble :: Double -> Double
sinDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
sinDouble# Double#
x)
cosDouble :: Double -> Double
cosDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
cosDouble# Double#
x)
tanDouble :: Double -> Double
tanDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
tanDouble# Double#
x)
asinDouble :: Double -> Double
asinDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
asinDouble# Double#
x)
acosDouble :: Double -> Double
acosDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
acosDouble# Double#
x)
atanDouble :: Double -> Double
atanDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
atanDouble# Double#
x)
sinhDouble :: Double -> Double
sinhDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
sinhDouble# Double#
x)
coshDouble :: Double -> Double
coshDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
coshDouble# Double#
x)
tanhDouble :: Double -> Double
tanhDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
tanhDouble# Double#
x)
asinhDouble :: Double -> Double
asinhDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
asinhDouble# Double#
x)
acoshDouble :: Double -> Double
acoshDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
acoshDouble# Double#
x)
atanhDouble :: Double -> Double
atanhDouble (D# Double#
x) = Double# -> Double
D# (Double# -> Double#
atanhDouble# Double#
x)
powerDouble :: Double -> Double -> Double
powerDouble :: Double -> Double -> Double
powerDouble (D# Double#
x) (D# Double#
y) = Double# -> Double
D# (Double#
x Double# -> Double# -> Double#
**## Double#
y)
foreign import ccall unsafe "isFloatNaN" isFloatNaN :: Float -> Int
foreign import ccall unsafe "isFloatInfinite" isFloatInfinite :: Float -> Int
foreign import ccall unsafe "isFloatDenormalized" isFloatDenormalized :: Float -> Int
foreign import ccall unsafe "isFloatNegativeZero" isFloatNegativeZero :: Float -> Int
foreign import ccall unsafe "isFloatFinite" isFloatFinite :: Float -> Int
foreign import ccall unsafe "isDoubleNaN" isDoubleNaN :: Double -> Int
foreign import ccall unsafe "isDoubleInfinite" isDoubleInfinite :: Double -> Int
foreign import ccall unsafe "isDoubleDenormalized" isDoubleDenormalized :: Double -> Int
foreign import ccall unsafe "isDoubleNegativeZero" isDoubleNegativeZero :: Double -> Int
foreign import ccall unsafe "isDoubleFinite" isDoubleFinite :: Double -> Int
word2Double :: Word -> Double
word2Double :: Word -> Double
word2Double (W# Word#
w) = Double# -> Double
D# (Word# -> Double#
word2Double# Word#
w)
word2Float :: Word -> Float
word2Float :: Word -> Float
word2Float (W# Word#
w) = Float# -> Float
F# (Word# -> Float#
word2Float# Word#
w)
{-# RULES
"realToFrac/Float->Float" realToFrac = id :: Float -> Float
"realToFrac/Float->Double" realToFrac = float2Double
"realToFrac/Double->Float" realToFrac = double2Float
"realToFrac/Double->Double" realToFrac = id :: Double -> Double
"realToFrac/Int->Double" realToFrac = int2Double -- See Note [realToFrac int-to-float]
"realToFrac/Int->Float" realToFrac = int2Float -- ..ditto
#-}
showSignedFloat :: (RealFloat a)
=> (a -> ShowS)
-> Int
-> a
-> ShowS
showSignedFloat :: forall a. RealFloat a => (a -> ShowS) -> Int -> a -> ShowS
showSignedFloat a -> ShowS
showPos Int
p a
x
| a
x a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
0 Bool -> Bool -> Bool
|| a -> Bool
forall a. RealFloat a => a -> Bool
isNegativeZero a
x
= Bool -> ShowS -> ShowS
showParen (Int
p Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
6) (Char -> ShowS
showChar Char
'-' ShowS -> ShowS -> ShowS
forall b c a. (b -> c) -> (a -> b) -> a -> c
. a -> ShowS
showPos (-a
x))
| Bool
otherwise = a -> ShowS
showPos a
x
clamp :: Int -> Int -> Int
clamp :: Int -> Int -> Int
clamp Int
bd Int
k = Int -> Int -> Int
forall a. Ord a => a -> a -> a
max (-Int
bd) (Int -> Int -> Int
forall a. Ord a => a -> a -> a
min Int
bd Int
k)
{-# INLINE castWord32ToFloat #-}
castWord32ToFloat :: Word32 -> Float
castWord32ToFloat :: Word32 -> Float
castWord32ToFloat (W32# Word32#
w#) = Float# -> Float
F# (Word32# -> Float#
stgWord32ToFloat Word32#
w#)
foreign import prim "stg_word32ToFloatzh"
stgWord32ToFloat :: Word32# -> Float#
{-# INLINE castFloatToWord32 #-}
castFloatToWord32 :: Float -> Word32
castFloatToWord32 :: Float -> Word32
castFloatToWord32 (F# Float#
f#) = Word32# -> Word32
W32# (Float# -> Word32#
stgFloatToWord32 Float#
f#)
foreign import prim "stg_floatToWord32zh"
stgFloatToWord32 :: Float# -> Word32#
{-# INLINE castWord64ToDouble #-}
castWord64ToDouble :: Word64 -> Double
castWord64ToDouble :: Word64 -> Double
castWord64ToDouble (W64# Word#
w) = Double# -> Double
D# (Word# -> Double#
stgWord64ToDouble Word#
w)
foreign import prim "stg_word64ToDoublezh"
#if WORD_SIZE_IN_BITS == 64
stgWord64ToDouble :: Word# -> Double#
#else
stgWord64ToDouble :: Word64# -> Double#
#endif
{-# INLINE castDoubleToWord64 #-}
castDoubleToWord64 :: Double -> Word64
castDoubleToWord64 :: Double -> Word64
castDoubleToWord64 (D# Double#
d#) = Word# -> Word64
W64# (Double# -> Word#
stgDoubleToWord64 Double#
d#)
foreign import prim "stg_doubleToWord64zh"
#if WORD_SIZE_IN_BITS == 64
stgDoubleToWord64 :: Double# -> Word#
#else
stgDoubleToWord64 :: Double# -> Word64#
#endif
{-# RULES
"Int# -> Integer -> Float#"
forall x. integerToFloat# (IS x) = int2Float# x
"Int# -> Integer -> Double#"
forall x. integerToDouble# (IS x) = int2Double# x
"Word# -> Integer -> Float#"
forall x. integerToFloat# (integerFromWord# x) = word2Float# x
"Word# -> Integer -> Double#"
forall x. integerToDouble# (integerFromWord# x) = word2Double# x
"Word# -> Natural -> Float#"
forall x. naturalToFloat# (NS x) = word2Float# x
"Word# -> Natural -> Double#"
forall x. naturalToDouble# (NS x) = word2Double# x
#-}